Similar to "runaway.wav", "Takecover.wav", and "Whatthe.wav", but only plays if the explosive is a Grenade or a Holy Hand Grenade. Worm says, "Grenade!" when a grenade lands nearby. Worm says, "Flawless Victory" when winning a game without losing a worm or energy. Plays for the attacking team when the first damage of the match is dealt. Worm says, "First Blood" when killing its first victim. Plays only when an enemy worm has died by falling into the water. These sounds were disabled in 3.6.29.0, since fixing the bug would have changed the gameplay too much by causing the sounds to play too often, often inappropriately. This sound and three others have never worked as intended by Team17, and used to play in near-arbitrary circumstances. Plays if there is no player input for a few seconds, after initial input. Plays when a worm drops off a ledge and activates the Bungee. Also plays for a random team when a game ends in a draw. Plays when an enemy worm's turn timer hits zero. Phrase used when worm does something boring. Some of these descriptions are inaccurate or too unspecific. Some of these sounds aren't used (see below), some are used incorrectly. The descriptions are taken from the Soundbank Editor (specifically, the names.wdb file). This is a list of sound files and descriptions used in the 2nd-generation of the 2D series. The channel layout can be mono or stereo. When creating soundbank files they should be saved or converted to 16 bit signed or 8 bit unsigned format with a frequency up to 48kHz. Soundbank files are standard LPCM RIFF WAVE files (extension.
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